Set the density to 0.55 and run it calm: the fire finds a patch, takes about 5% of the forest and stops. Give it an eastward wind of 2. Same map, same seed, and it burns 97%. No trees were added. What changed is reach, because an ember now crosses up to three cells downwind instead of one, so the gaps that used to break the cluster stop mattering. It is worth keeping this apart from directed percolation, which sounds like the same idea and does the reverse: forcing the fire to travel downwind only would take paths away, and its site threshold sits near 0.705 rather than 0.5927. Wind on this page hands the fire extra paths, so the density it needs goes down instead.