42math

Interactive Math & Science Lessons

Not just answers — real insight across math, science, and curiosities.

307 interactive lessons · 33 chapters that run in order · 48 articles

Start here

Short sequences rather than single tools. Each step hands the next one something specific, so they are worth doing in order.

L1: foundations

The triangle rules, and where they come from

MATHSix tools that build the standard triangle and circle results in the order they actually depend on each other. Nothing here is asserted: every rule arrives as a consequence of the one before it, and the route ends by putting the first one back on a grid, where it turns into the distance formula.

  1. 01area-and-perimeter
  2. 02Similar triangles
  3. 03Pythagoras
  4. 04Solving any triangle
  5. 05Circle angle theorems
  6. 06The unit circle
  7. 07Coordinate geometry

L2: school

Bending light

PHYA lens is a boundary that somebody curved, and no page on this path introduces physics the first one does not already contain. What changes is how much is asked of it: one surface, then an ideal lens, then a piece of glass.

  1. 01Snell's law
  2. 02Ray-tracing a lens
  3. 03Real lenses

L2: school

Throwing things

PHYThree tools, and the third one breaks the first two. Constant acceleration has a closed-form answer, so the first two steps are algebra. Air resistance is not constant, and from there the only honest method is to integrate it step by step.

  1. 01SUVAT
  2. 02Projectile motion
  3. 03Drag and wind

L2: school

Why everything looks straight up close

MATHFive tools on one idea: a smooth curve, magnified far enough, is indistinguishable from a straight line. That single fact is what a derivative measures, what a Taylor series extends, and what a gradient does in more than one direction. The path starts with the angle measure that makes the arithmetic come out clean and ends on a hillside where the steepest slope beats every direction you actually measured.

  1. 01Radians
  2. 02Limits
  3. 03The derivative
  4. 04riemann-sum
  5. 05Taylor series
  6. 06More than one direction
One number for many: summary statistics L1: foundations Cross-multiplication Weighted average Mean vs median Spread and deviation Writing a number down L1: foundations Adding fractions Repeating decimals Rational approximation Rounding Resistance, then reactance L1: foundations Ohm’s law RC circuit first-order-step-response RLC resonance Money over time L2: school Sequences & series Simple vs compound Annuity future value Loan payment inflation-adjuster Energy instead of forces L2: school Free fall Roller coaster momentum-collision Clocks in the rock L2: school Radioactive decay Radiometric dating Molecular clock Bending light L2: school Snell's law Ray-tracing a lens Real lenses Circles and waves are the same motion L2: school Sine & cosine waves Circular motion Pendulum & SHM fourier-series From counts to curves L2: school Binomial Poisson Normal distribution Central limit theorem Z-score Confidence interval Why everything looks straight up close L2: school Radians Limits The derivative riemann-sum Taylor series More than one direction From one spring to a standing wave L2: school Hooke's law Resonance Interference Standing waves How a video gets encoded L2: school Sampling Chroma subsampling GOP structure Motion estimation Quantization Entropy coding Rate control Size budget Orbits from two numbers L3: undergraduate Kepler orbits Vis-viva Orbital period Hohmann transfer The rocket equation Risk, measured L3: undergraduate Where the risk is Drawdown and drag Order matters Rebalancing How sure can you be The frontier, held Three numerical methods, and where each one gives out L3: undergraduate Newton's method Integrating numerically Euler's method Computing with molecules L4: specialist DNA data storage DNA computing scale Levinthal’s paradox Strand displacement gate Energy per operation The triangle rules, and where they come from L1: foundations area-and-perimeter Similar triangles Pythagoras Solving any triangle Circle angle theorems The unit circle Coordinate geometry Solving for x, from the minus sign upward L1: foundations Negative numbers Linear equations Inequalities Rearranging formulas Two equations at once Three or more at once Orders of magnitude L2: school Logarithms Scale of the universe Fermi estimates When two things land on the same value L2: school modular-arithmetic Birthday paradox Hash tables Beyond the quadratic L2: school Expanding and factorising Quadratic solver complex-numbers Polynomial division Rational functions Simple machines: trading force for distance L2: school Lever classes Wheel and axle Pulley systems Inclined plane, screw and wedge Gear trains screw-thread How far away is it? L2: school Parallax distance Solar luminosity Stellar magnitude The distance ladder Throwing things L2: school SUVAT Projectile motion Drag and wind Water out of a tank: one speed, spent two ways L2: school Three holes in a tank The tank emptying When is a difference real? L2: school t-test ANOVA Chi-square Sample size Priors, and where they come from L2: school Bayes' theorem Bayes' billiard Biosignatures Growth with a limit L2: school Logistic growth Harvesting Predator and prey Epidemics Fitting a line to data L3: undergraduate Vectors Least-squares geometry Linear regression Matrices that move things L3: undergraduate Matrix transforms Eigenvectors Singular value decomposition Principal components How an LLM picks the next word L3: undergraduate Tokenizer token-embeddings Temperature & sampling Counting work, not seconds L3: undergraduate Big-O growth sorting-race recursion-tree Pathfinding Compression by hand L3: undergraduate Run-length Huffman LZ77 Burrows-Wheeler

Latest read Fitting the mean to your data costs exactly one observation All 48 articles →

The full catalogue

📐 Mathematics 74

Interactive algebra, trigonometry, and calculus tools. Visualise equations, explore roots, and build intuition through sliders.

Mathematics →

📊 Statistics & Finance 46

Statistics and finance tools - distributions, probability, inference, compound growth, and investment models.

Statistics & Finance →

Physics 44

Physics simulators for mechanics, circuits, waves, and oscillation. See the equations come to life.

Physics →

🚀 Astronomy & Space 41

Orbital mechanics, rocket equations, and planetary physics. Explore the solar system and beyond.

Astronomy & Space →

💻 Computing 46

Computing tools spanning logic gates, quantum algorithms, and video encoding - from classical to quantum.

Computing →

🧬 Bio, Geo, Chem 40

Biology, geology, and chemistry tools - life sciences, Earth processes, reactions, and molecular properties.

Bio, Geo, Chem →

🍍 Tidal Zone (Pun intended) 16

The Tidal Zone - fun and pseudo-scientific tools. Biorhythms, moon phases, and more. Take results with a pinch of salt.

Tidal Zone →

From the writing

All articles →